The Final Project Plan

For the final video of this project I will make;

A 90-second sequence containing three 10 seconds visual effects shots and 20-second breakdowns of each.

The first shot will be a showcase of my projection mapping skill using mountains with subtle camera movement to give the illusion of 3D

The second shot will be shot will be a showcase of my matchmaking ability by adding CG with lighting into moving footage.

The third shot will showcase my ability to create photorealistic models and textures by having a still image rendered with a 3D model.

 

The reason for only 90 seconds is because industry professionals want to be able to know what you can do as fast as possible.

If one of the shots is shorter than 10 seconds such as the rendered image, time will be added to the breakdown to keep within the 90 seconds.

While creating each one of these, full development videos will be uploaded of the process, and development of the shots will be posted on the LSFM digibods Facebook page for feedback to help develop them to their final stage.

With 4 weeks left before hand in. I plan to use 1 week for each shot development using the final week for extra time for additions and development.

Camera Tracking Development

Tutorials I followed to accomplish this

Here is the video of me creating the camera track using the same video as in the tutorial

Here is the final clip I produced

Blenders Tracking is time consuming but the results and level of control over each tracking marker allows for an almost perfect track mine came out to 0.17 solve error. With higher quality footage a better track could easily be made.

To expand upon this i need to look into object tracking and how to make the object look like it belongs in the real world I also need to look into how to use masks when tracking.

The Auto tracking feature may be useful later on. I should also use more track points for my actual footage and use the graph editor to remove outliers.

Maya Projection Mapping Development

Here is the tutorial I followed to accomplish this track. This tutorial covers how to set up the Maya camera to match the camera that took the photo, match perspective, basic geometry and projection.

And here’s my attempt.

It’s safe to say that everything within this from a forward glance looks good. The model geometry works well with the projected image. However, more can be added.

The chimney projects onto the rooftop too so I would need to chop up the image in photoshop to project the chimney separately.

I could potentially look more into being more accurate with the tools also adding objects for cones in the scene, or just removing them in photoshop to clean up the image.

Overall to improve this I think relies mostly on editing the image in Photoshop.

The Software to Use

Here is a list of software I could potentially use for my showreel.

After Effects

Premier

Maya

Blender

Nuke

Substance Painter

Adobe After Effects:

What can it do that I need:

Camera Tracking, 2d and 3d work compositing, easy to use am familiar with how to use

What is it no good for:

3D modelling, Camera mapping is too limited, not currently what the visual effects industry use, high accuracy tracking.

Notes:

After effects is a very easy and quick program to use but lacks the depth I would need to create industry-standard images. However, it works extremely well as a compositor for my final renders and potentially pricing my showreel together.

Adobe Premiere:

What can it do that I need:

Piecing together footage for the final showreel

What is it no good for:

Everything else

Notes:

Good for piecing every shot together at the end, not much else. Sometimes used within the visual effects industry, however, most likely nuke will be used.

Autodesk Maya:

What can it do that I need:

3D modelling, camera mapping, texturing

What is it no good for:

Tracking

Notes:

Maya is industry standard when it comes to its features. The camera mapping ability Maya has is relatively easy to use in comparison to other software. While I have used Blender I have not used Maya so I will have to learn the software.

Blender:

What can it do that I need:

Everything, Free to use.

What is it no good for:

It’s a jack of all trades master of some. Updates could potentially affect my work.

Notes:

Despite blender being able to do everything, it’s updates are constant and is not reliable enough to be used within the industry. However, blender has multiple features I want to use such as its camera tracking tools.

Nuke:

What can it do that I need:

Composite, create the final showreel, camera tracking.

What is it no good for:

Has a limited free trial version that may affect features I need, I have never used nuke and would have to learn the software.

Notes:

Will have to look into a lot of what it can do to decide if it’s worth my time learning it. The trial version could make it unusable in certain areas for me however as it is industry standard and can accomplish a lot of features i am needing it is still a potentially useful software to use.

Substance Painter:

What can it do that I need:

Texturing

What is it no good for:

Bringing the uncharted series gameplay back.

Notes:

I have used substance painter before and the detail of textures that can be created are extremely high quality.

Special Mention: Autodesk Matchmove

Due to this software being unreliable and no longer supported, it is too much of a risk to use for camera tracking.

 

Conclusion:

3D modelling – Maya

Texturing – Substance Painter

3D Tracking – Blender or Nuke

Projection Mapping – Maya

Compositing – After Effects or Nuke

Final Reel – Premier or Nuke